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Milano, the event “The #PlaySeriously Hackathon”

12th November

Milano, the event “The #PlaySeriously Hackathon”.

The term hackathon was born in the environment of computer hackers in 1999 from hack, violateattack, marathonmarathon. Today it is synonymous with technological challenge. On the occasion of Milano Digital Week, SAE Institute announces hackathon #PlaySeriously, an unprecedented event in the field of training, both for its international scope and for its objective of great social interest: to build collaboratively, with a dedicated hackathon, a video game that allows screening for predictors of learning disabilities (DSA) in preschool children, stimulating them through a fun tool.

Neour country thereto Law n. 170/2010 he recognized i Specific Learning Disabilities – dyslexia, dysorthography, dysgraphia and dyscalculia – and it is expected that it is the responsibility of the schools, in agreement with the families of the pupils, to activate the most suitable interventions to identify suspected cases. The Ministry gave a figure of 3,2% of the total school population with DSA in 2020, a number that has tripled in ten years. Noand in English-speaking countries, the percentage rises to 17% and involves more men.

#PlaySeriously It will take place Saturday November 12 2022 in phygital mode: online at Discord, offline at the headquarters of SAE Institute of Milano in via Trentacoste 14, by 9:To 00 18:00. It's about developing a inclusive and psychoeducational video game concept.

Students, alumni, young professionals competent in the following areas can participate:

  • Game design

  • game art

  • Psychology

  • Philosophy

  • Pedagogy

  • Programming

To subscribe Work teams will be set up based on the number of participants. When registering you can indicate the name of two possible ones teammates.

Co-financed by CEI Initiative, European financing program aimed at countries in the South East Europe region, #PlaySeriously is a project promoted by SAE Institute Milano which was then joined by 5 other universities, such as SAE Insinstitution Belgrade, Serbia; Babes-Bolyai University, Romania; University of Banjia Luka, Bosnia & Herzegovina; University of Crne Gore, Montenegro; University of Szeged, HungaryTHEThe objective of CEI Initiatives is to encourage the exchange of knowledge and mobility between institutions and those operating in training. CEI appreciated the project developed by SAE deciding to co-finance it”Why -declares ithe board of the institution - is an innovative approach to developing skills and knowledge through play about a serious problem of so many young people today such as dyslexia. CEI supports valid initiatives in favour deyoung people and vulnerable social groups; since this cooperation activity cleverly combined these targets with other values ​​that are at the top of the CEI agenda, such as innovation and health, the CEI gladly supported the hackathon #PlaySeriously".

Declare the Campus Manager SAE Institute Milano Francis De Giorgio"SAE Institute has decided to invest in research in the areas relating to the advanced training courses provided. The desire is to obtain operational implications, as can be the result of this Hackathon. The management of SAE Milano immediately supported this project which primarily saw the involvement of our students. We immediately grasped the potential of this tender, of which we are the leader. #PlaySeriously is just the beginning of a path that increasingly sees Academies in their key role of intermediation between industry and research".

Alessandra Micalizzi, Lecturer and researcher at SAE Institute, coordinator of the scientific committee of the project"In the common sense, the game, in general, the video game, more specifically, carries the wrong legacy of being considered pure entertainment. Instead, the game, both analog and digital, constitutes a space for building relationships in a protected way and according to pre-established rules. This makes it the ideal place for meeting, even when of a psychoeducational nature: a safe space in which to experiment and experiment, knowing and overcoming one's limits. Hence the idea of ​​taking a closer look at the world of applied games, i.e. games with educational purposes as well, proposing a project, #PlaySeriously, which can push our students to explore other areas of the videogame world as well and bring SAE Institute to center of international academic networks”.

#PlaySeriously has the patronage of AIRIPA, association of psychologists dealing with dyslexia. Some of them will participate as mentor at the Hackathon.

THEhackathon will end withassignment of prizes consisting partly of an economic value and partly of training bonuses, with Higher EducationKit, composed of lessons on topics related to cognitive psychology, linguistics, game design, game industry, game art. The lessons will be held online according to a calendar established by SAE Institute with partners.

On the jury:

Petar Mavrodiev (SAE Institute), Fabio Viola, Prof. Mariarosaria Nardone

Awards

The first place winner will receive €1500 + Higher Edukit Premium; the second €1000 + Higher Edukit Basic; the third €500 + Higher Edukit Basic. The projects will then be available for possible developments.

SAE Institute

SAE Institutethe largest Creative Media College, it's a'Atraining academy in the creative industries founded in Australia in 1976 and present in 28 countries on 6 continents, with more than 54 campuses. SAE Institute Europe today is part of the AD Education group and SAE Italia srl ​​International Technology College is based in Milano, in via Domenico Trentacoste 14. The Italian structure, inaugurated in 1996 with a single Audio Production course, has consolidated its experience and relationships with industry partners over the years so much so that the success of the training courses has allowed it to extend the 'offer to the film and television sector, to 2D/3D animation, to gaming and music business. Since 2017, SAE Italia has also issued first level academic diploma qualifications for courses in Audio Production and Video Production.

Play-Ability

We are the first association in Italy of psychologists and trainers who are experts in psychology and the world of play. Play-Ability was created to promote and encourage the use of games and video games in school, training and clinical environments. Our goal is to encourage the growth of knowledge and awareness regarding the responsible, educational and clinical use of games and to promote the constructive use of analogue or digital play tools and spaces.

Hogrefe

Hogrefe is the leading provider of scientifically sound assessments, books and journals for learning and teaching psychology, psychiatry and mental health in Europe. Nursing, healthcare and medicine round out this core portfolio, designed to provide professionals with the critical information needed to succeed with patients, clients or employees.

With offices in 16 countries we are represented by more than 400 employees. Our products are used by professionals in medical clinics and therapist offices, by psychologists and teachers in schools and universities, and by human resource management for recruitment and development. Our focus varies from country to country, as our local offices are familiar with their customers' needs and can react optimally to satisfy them. The cultural and nationality range of our people, our offices and our clients is a source of enrichment and inspiration for our daily work.

Our assessments are available in as many as 20 languages. We are committed to promoting the international exchange of ideas that is vital in research so that our products based on the scientific method can be applied in a wide range of contexts.

Milano, l'evento "L’Hackathon #PlaySeriously"

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